MegunoLink supports a variety of controls and components that you can use when building a custom interface for your Arduino project. Some controls, such as buttons, will send serial messages to your Arduino when you click them. Others, such as gauges, just display information. Container controls, such as the group box, help you organize your user interface. A few controls, such as the MLPUIMessageProcessor, don’t have a user interface at all. They provide services, such as decoding serial messages you send from the Arduino to set the value of controls on an interface panel.
Most controls are based on WinForms controls. Here we summarize the most useful properties. You can check out Microsoft’s documentation for more detail. Not all controls are supported by MegunoLink yet.
- Control – A control is an object that you can drag onto the Interface Panel you are building.
- Properties – A property refers to a configurable setting that a control has.
- Design-time – A design-time property is one that can only be edited using the Interface Panel Designer.
- Run-time – A run-time property can be edited using the Interface Panel Designer and requested and modified by the Arduino.
|Button||Send a serial message when clicked.|
|Open Web Page||Opens a web page in the user’s default browser when clicked.|
|Open local document||Opens a local file using the default application when clicked.|
|TextBox||User can enter text and send this when events occur.|
|NumericUpDown||User can enter a number or adjust it using the up and down arrows. The result can be sent when events occur such as clicking a button.|
|Dynamic Label||Use this to display text or numeric information. Text in Dynamic Labels can be adjusted from the Arduino.|
|Label||Use this to display text or numeric information. This label is fixed. If you want to adjust it from your Arduino use the Dynamic label.|
|ValueList||A pre-defined list of items with names and values. The selected item name or value can be sent when events are raised.|
|Checkbox||The state of the checkbox can be sent when an event is raised.|
|RadioButton||Radio buttons are like checkboxes but are used in groups of 2 or more. Only one in a given group can be selected at a time. The state of a radio button can be sent when an event is raised.|
|TrackBarWithIndicator||A track bar provides a visual control to set a numeric value. The selected number can be sent when an event is raised.|
|Gauge||The gauge lets you display a value sent from your Arduino on a speedometer style indicator.|
|ProgressBar||A progress bar provides visual feedback to the user on the progress of a task. The value is typically updated by the Arduino.|
|PictureBox||The picture box allows you to show bitmap images on the interface. You can show and hide images allowing basic annimation.|
|Timer||The timer raises periodic events which can send messages to your Arduino.|
A default name is assigned automatically when the control is created but you can change a controls name to make it easier to remember what it is for. Names can include numbers, letters and the underscore (_) character. Names can’t include spaces.
Change control names using the (name) property in the property editor, or with the smart-tag attached to most controls.
Many properties are common to all controls. They are summarized in the table below. Edit properties by selecting the control in the Designer and use the Properties window to change the property you’re interested in.
|Visible||Read/write||bool||Hide/show the control|
|Enabled||Read/write||bool||Enable/disable the control. When a control is disabled it is visible but shown grayed out and you can't interact with it.|
|ForeColor||Read/write||string||Adjust the foreground color|
|BackColor||Read/write||string||Adjust the background color|